Using WeDo 2.0 Across the Curriculum
10 Topic Teaching Opportunities
It has never been more important for school’s to get everything they can possibly get out of their chosen educational resources. When the budget comes in and the catalogue comes out, a budget stretching jigsaw puzzle begins to be constructed. We can buy that if we don’t buy this. We can get more of those if we get less of these. We can’t buy that all together! This mind-boggling budget battle can be beaten. Ultimately, any and every resource must be seriously analysed for its usability. The question is, how much can we get from this?
LEGO® Education WeDo 2.0 kits can offer more than you might think. Of course, the main reason for a WeDo 2.0 kit’s existence is to provide meaningful Programming and Computing experiences. However, the functionality and usability of the technology can have an enhancing baring on all sorts of curriculum areas. Integrating the WeDo 2.0 into wider planning can enrich the curriculum and deepen a learners understanding of any given topic.
Amazingly, LEGO® Education offer an unparalleled amount of free lesson plans and resources. As part of this, they have released a 42-page Teacher Guide on Computational Thinking and 24 Guided/Open Projects available on the WeDo 2.0 app. I know what you’re thinking… Who has the time to read through a 42 page PDF and 24 digital projects? As much as we would like to widen our understanding of using WeDo 2.0, we would never find the time to get through it all.
Not to worry! We’ve had a go at filtering through the fantastic free resources for you! In this blog, I will look at common Primary Teaching Topics and explain how the WeDo 2.0 can be integrated into them in a meaningful way. I’ll point you directly to the Guided/Open Projects you’ll need to visit and essentially, explain how you can get the most out of your technological resource.
Exploring the deepest reaches of our galaxy can be an incredibly immersive experience. Imagine adding the experience of building a Moon Base with your own robot!! With WeDo 2.0, you can. Guided Project 17 (Moon Base) takes the children through how to build and programs their own Moon Rover that can complete simple building tasks. The links to science and mathematics are obvious. However, this stimulus could be the platform for historical space race learning. It could spur on some creative writing. Before you know it, the classroom can become a moon base!
Another widely embedded topic concentrates on Dinosaurs! It can capture most children’s imaginations. The Open Project 11 (Extreme Habitats), explores the exceptional environmental of the Jurassic era. Children can use WeDo 2.0 to explore how the ancient reptiles evolved to survive. Using the Programming to spur on Geographical study and Biological understanding can provide another angle for a teacher to tackle the subject with.
5) Natural Disasters
6) World War Two
7) Under The Sea
9) All About Me
10) Ancient Greeks
The fact of the matter is, I have barely scratched the surface of what a WeDo 2.0 kit can do within the wider curriculum. There are many more Projects within the app that I haven't referenced. Whats more, the Computational Thinking Teacher Guide is available on the app to offer even more guidance. Ultimately, the far reaching flexibility of the opportunities associated with the use of WeDo 2.0 mean that teachers can quickly and easily embed the technology into any area of the curriculum. More importantly, the resource itself can prove it’s worth across an entire school in many ways. Don’t forget, the Primary objective of WeDo 2.0 is to empower children by giving them a comprehensive understanding of Programming and Computing. All of the other benefits are a bonus. It is an investment that is truly worth every penny from your resource budget.