Sphero Activity Mat 1
The Sphero Activity Mat 1 has a number of excellent activities that links coding across the curriculum with the Sphero SPRK+. Students aged between 4 and 16+ can use the mat while using the Draw, Block or Text projects within the Sphero Edu app. 2 groups of 2 pupils should use the mat at any one time, each with a SPRK+.
2010mm x 1220mm
Buy now, get in 2 days
1 Mat. 4 Challenges.
Students can work together to program the Sphero SPRK+ around the track on the outside of the mat. 2 teams of students can compete against each other to complete the reversible racetrack. Students aged between 7 and 16+ can use the Block or Text projects to create their own code to power the SPRK+. They will have to take account of headings, angles, speed, distance and time while programming the SPRK+ around the track.
Circles Challenge 1.
Students will answer mathematics questions by programming the SPRK+ to move to one of the numbers. The teacher may ask ‘5+6’ or ‘square root of 81’ and students of any age can use a Draw, Blocks or Text project to program the SPRK+ to the correct number.
Circles Challenge 2.
Each coloured circle is a vertices of a 2D shape. The route between each same coloured circle is a side of a 2D shape.
Yellow = Square.
Red = Rectangle.
Blue = Hexagon.
Green = Scalene Triangle. Purple = Right Angle Triangle.
Students can use a Draw, Blocks or Text project to use code to explore the properties of the 2D shapes.
A really interactive challenge that develops problem-solving skills, collaboration between students, computational thinking and knowledge of angles and shape and space. Beginning at ‘START HERE’ and finishing at ‘FINISH HERE’ students have to use a Blocks or Text project and follow the instructions at each gate. Students will really enjoy extending their mathematical knowledge while exploring sound, movement and light with the SPRK+.
You have the mat, now get the robot
Designed to inspire curiosity, creativity, and invention through connected play and coding, SPRK+ is far more than just a robot. Powered by the Sphero Edu app, you can easily learn programming, complete hands-on activities, and share your creations with the community. Navigate a maze. Program a painting. Mimic the solar system. Swim across the water. Have a dance party… The only limit is your imagination.